CBA/CBA Hero list of bugs

 [BH_]lnIghTzl


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Editado 2 de septiembre de 2013 - 02:40 por ['RB']blurrryface
can folks post here what are some common bugs in the cba/cba hero maps so we can start fixing them up? any positive feedback would be appreciated thanks

the purpose of this thread is so we can help the community out one step at a time.

we will be focusing on other maps as well on the map pack, so if you guys can help us out, we want to help you guys out as well.

we also plan to introduce new maps to the map pack and also remove some, but we will let you guys know in advance as always.


BUG LIST
items marked like this will be updated with the next mappack release

CBA bugs
spawn glitch - units continue spawning after castle destroyed
tower bug? can go past max towers

CBA Hero [AC] bugs
spawn glitch - units continue spawning after castle destroyed
(AC) treb spawn can be blocked
add palaside walls back
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 +Coat_of_Arms


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Editado 20 de agosto de 2013 - 20:33 por +Coat_of_Arms
You can block treb spaw(CBA Hero). At least in 1v1, it can be annoying.
Probably CBA AC too.
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 [7th]_Vezir_


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Escrito 20 de agosto de 2013 - 20:45
Lag blocks castle and hero spawn sometimes ...
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 ['RB']blurrryface


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Editado 20 de agosto de 2013 - 21:07 por ['RB']blurrryface
+Coat_of_Arms wrote:
You can block treb spaw(CBA Hero). At least in 1v1, it can be annoying.
Probably CBA AC too.

this can be easily fixed. is the treb an ac feature?? i thought it was unique to cba heroes


not sure about the lag issue :S
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 +Coat_of_Arms


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Editado 20 de agosto de 2013 - 21:20 por +Coat_of_Arms
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it ;grr
rec: [You must login to view link]
Around min 13 at my (p5) base
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 +Coat_of_Arms


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Escrito 20 de agosto de 2013 - 21:22
this can be easily fixed. is the treb an ac feature?? i thought it was unique to cba heroes


not sure about the lag issue :S
In CBA AC, if you have an unit in the middle for 30 mins, u spawn a treb on your flag from base entrance (I always thought it was for some random LOS, lol).
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 ['RB']blurrryface


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Editado 20 de agosto de 2013 - 21:23 por ['RB']blurrryface
+Coat_of_Arms wrote:
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it ;grr
rec: [You must login to view link]
Around min 13 at my (p5) base


hi. will take a look.

also, i know how to spawn the treb, i though cba heroes was the only map that had it though.
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 [XceL]TiLt2gg_


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Escrito 20 de agosto de 2013 - 21:24
+Coat_of_Arms wrote:
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it ;grr
rec: [You must login to view link]
Around min 13 at my (p5) base

I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
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 ['RB']blurrryface


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Escrito 20 de agosto de 2013 - 21:29
yes. i see what you mean, units coninued spawning after castle was restored. seems the haystack got removed some how,. we can fix this ;good
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 +Coat_of_Arms


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Escrito 20 de agosto de 2013 - 21:31
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
Yep, it's ice on the spawn point...but after I saw again rec, the spawn was blocked by units some time...

So the trigger doesn't loop until it's done...why? ;threaten
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 Cxzv


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Escrito 20 de agosto de 2013 - 21:34
Lag blocks castle and hero spawn sometimes ...

+1, mostly in 1v1, i hate it rofl
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 [BalaaM_]Donner_


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Escrito 20 de agosto de 2013 - 21:40
IN TTM CBA / HERO

TREBUCHET HAVE TRIPLE RANGE?

LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
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 [BH_]lnIghTzl


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Escrito 20 de agosto de 2013 - 21:43
IN TTM CBA / HERO

TREBUCHET HAVE TRIPLE RANGE?

LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...

because it's triple tech mod.. so siege engineers can be researched 3 times, so triple range is added. it's no bug.

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 [BalaaM_]Donner_


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Escrito 20 de agosto de 2013 - 21:46
Then the map IMO need me modified..

siege enginers should not be researched x3.. Just in trebuchet..
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 ['RB']blurrryface


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Editado 20 de agosto de 2013 - 21:53 por ['RB']blurrryface
i dont think triple tech should be rated period
but thats a whole nother' debate

:P


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