Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > ADVANCED GENIE EDITOR 3 HELP (editing mod for tree td)
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Right now eco civs produce a lot more gold than trade civs because trade civs have to spend a lot more resources to reach maximum gold income. We start with 8 villagers + 92 villagers (500 resources x92 = 46,000) + 1500 for gold mining upgrades = 47,000 total resources to reach maximum gold income, not including resources spent on foraging, coal, and wood upgrades or civ bonuses. Trade civs must spend create 92 trade units (250 resources x92 = 23,000) + 56,000 on trade upgrades = 79,000 total resources to reach maximum gold income. So I've reduced the cost of trade upgrades from 1000, 2500, 7500, 15000, 30000 to 1000, 2500, 5000, 7500, 30000 so that now trade civs only spend 49000 resources to reach max income.
other changes:
- disabled spanish team bonus (so no one will be forced to play spanish every game)
- slightly increased the amount of gold trade units carry so there is no need for the spanish team bonus
- replaced the persian civ bonus to 100w 50g for trade carts (so more people will be inclined to make trade carts instead of everyone clogging trade cog space)
- increased the creation time of trade carts to match creation time of trade cogs
- [DZ]_KodaK has already edited the xtra resource map to give blue more space near his gold pile at the edge of water and added advanced statistics
- i plan to decrease the size of villagers and trade units for better mining and less collision
future edit ideas:
- perhaps add some towers from tdIIv2, like axe towers, rapid towers, etc
- changes to the accuracy and speed of bombard towers
- maybe a skin icon to replace trees
please comment or post any ideas or necessary changes in replies. thx.
I support this changes to the mod
I was able to play the mod on Voobly even. Voobly is probably just overwriting your .dat file if it isn't in a folder or something. I had no issues.
Edit: You just need to put the dat file (and language files if they were edited) into a folder within the mods folder. Just download a mod to see how to do it. If you're trying to see the changes through Voobly it's probably overwriting the dat file when you launch a game. Just look at changes outside the editor/put the dat file in a folder within the mod directory.
D:\Program Files\Microsoft Games\Age of Empires II\Voobly Mods\AOC\Data Mods\
Save the .dat file inside the newly created folder then create a .ini file and name it "version" just write something like 1.0 in there then and save it.
Without the version.ini it wont be detected by voobly.