Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
32 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 32 invitados
0 miembros, 32 invitados
Şu an en popüler:
Word Association (47 kullanıcı)
AoKTS updates (31 kullanıcı)
CBA PathBlood 1.8.0 (29 kullanıcı)
TIW 2020 Map votes (24 kullanıcı)
1.6 reward campaing (24 kullanıcı)
Photos of Voobly Players (24 kullanıcı)
New Voobly Client 2.7 (19 kullanıcı)
Geçen haftaki en aktif konular:
Restore Problem (12 gönderi)
Old VCOM/Tournament forums (7 gönderi)
Which AI can play DE Islands cus... (7 gönderi)
Can't launch AoM T (6 gönderi)
AOM Error "Unsupported Grap... (6 gönderi)
Please resume patch development ... (5 gönderi)
Cant join voobly to play = Direx... (4 gönderi)
I have no words. This can be used in rpg maps and single player scenarios, or even everywhere. Think about a CBA where you can switch to other unit by just using taunts. 24
I will look into those scenarios which aren't working.
In summary, this is what I can do:
✓ Fix "Sync ID to Display Order" so it doesn't break scenarios.
✓ Search for triggers.
✓ Copy & paste range of triggers.
✓ Copy & paste all of triggers.
✓ Cut and paste triggers.
✓ Delete all triggers.
✓ Complete redesign of Trigger View (Lots of work)
∘ Program won't lag on the trigger list view.
✓ Drag and drop. It's possible only after a total redesign of the
trigger tree view.
The redesign:
∘ Triggers won't expand to see conditions and effects.
∘ A separate list for the conditions and effects of selected trigger.
∘ A trigger context limit.
∘ Say number of total triggers, how many are being displayer,
∘ how many not displayed before and after.
✓ Select multiple triggers. Only possible after the redesign.