Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > errors n bugs in rcb fair mod n f12
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1. Guard towers keeps kills khans with 1 hit. means if u hv 10 keeps with 3 archers inside them then all 200 khans die (creating unbalance as khans r strongest heroes after haralds ).
http://www.voobly.com/match/view/12185074 check out at 01:02 hour where p4 guard towers are killing my(p1) khans with 1 hit
2. right spawn of each indiviual plyr is unvisible after buying spies.
3.p5 kills arent visible before 1k kills similarly p8 razes arnt visible after 1k kills (always)
4.sometimes p4 kills arnt visible after 1k kills.
5. brit monks hv 9+6 range which is totally bull-**** skirmisher(invincible ) totally useless with them.none of us want this extra range
6.making skirmisher more active (i.e all units target invinciBle) makes unbalance . i hvv asked about it from all top rated plyrs who play rcb and know about this thing all of them said it shouldnt b active . another reason y i support it to b a regular unit is coz when some1 is using it and the game is lagging then all opponent units will hit skirmish(invincible) no matter how many times u press 'S' (stop them). and u cant even move ur units back. those civis with only 9 range cant covert skirmisher if the opponent has researched "Faith"
7. as mentioned in rcb fair mod that modred cant kill any unit but still they kill korea wagons. making korea a useless civi if u hv modred.
here r the errors in rcb which should b removed .
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
If no fixes are done, I suggest you go back to using RCB without the Fair Mod.
1. Guard towers keeps kills khans with 1 hit. means if u hv 10 keeps with 3 archers inside them then all 200 khans die (creating unbalance as khans r strongest heroes after haralds ).
http://www.voobly.com/match/view/12185074 check out at 01:02 hour where p4 guard towers are killing my(p1) khans with 1 hit
2. right spawn of each indiviual plyr is unvisible after buying spies.
3.p5 kills arent visible before 1k kills similarly p8 razes arnt visible after 1k kills (always)
4.sometimes p4 kills arnt visible after 1k kills.
5. brit monks hv 9+6 range which is totally bull-**** skirmisher(invincible ) totally useless with them.none of us want this extra range
6.making skirmisher more active (i.e all units target invinciBle) makes unbalance . i hvv asked about it from all top rated plyrs who play rcb and know about this thing all of them said it shouldnt b active . another reason y i support it to b a regular unit is coz when some1 is using it and the game is lagging then all opponent units will hit skirmish(invincible) no matter how many times u press 'S' (stop them). and u cant even move ur units back. those civis with only 9 range cant covert skirmisher if the opponent has researched "Faith"
7. as mentioned in rcb fair mod that modred cant kill any unit but still they kill korea wagons. making korea a useless civi if u hv modred.
here r the errors in rcb which should b removed .
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
1) This is not an error or a bug. I made it this way. Maybe it was a bad idea. Oh well.
2) I no longer have the game installed to look at that but it makes sense since I believe I did shorten the range of map revealer. Again, another thing I changed. Not error or bug but something that simply needs to be changed back. I originally changed this in an attempt to fix the true bug of the mid map revealer bugging out and not displaying units on top of mid hill.
3) Sounds like another consequence of shrinking the map revealer area.
4) Same thing as #3.
5) Brit monks are supposed to have that range. I made it that way. You know why? Because the skirm is the gentiour now. Units react to the skirm as they did in the past to the genitour. Consequently one of the reasons the genitour was removed was because brits had an unfair advantage against the genitour with Robin. The genitour could be used in such a way that no matter what you did you couldn't counter it. This is why since skirm=gen, I gave brit monks bonus range so the mod would still be fair for all civilizations.
6) Yes skirm=gen now.
7) I have no idea about this one. I've never seen it happen and it shouldn't happen. It may actually be a bug. I no longer have this **** installed to test it though.
In summary, the vast majority of these aren't errors but are just consequences for me to correct things. Donate $15 to my paypal and I'll fix them all today. If not I've done enough by illustrating what's going on and what needs to be done to fix these and someone else can do it.
.I.
most of us also dnt like when we buy wall remove from back of pyramid (placed in super store for 2 kings) also removes units from the back of base. the units shouldnt remove even if the wall is removed.
I didn't read that part at first.
Related to this..."Remove wall buy now removes units at the back of the base in a small area. (3 units to left and right of spawn along the shoreline)." This was a change that a lot of players asked me to implement into the map. Three units isn't that much space at all. I could see a simple work around just being building wall there with a villager and placing units behind the wall.
Honestly though, I don't have this **** installed anymore. Even if I were to change things I'd need a complete list. I'm not going to though. Not if I don't get something in return. So as nhoobish said just stop using the mod if you don't like it. Or...
People seemed to be going mid too fast and capturing it too easily. The gen prevents that. Again another change that I made with limited gameplay and little to no feedback. I don't play anymore, I made a few changes in the last month for the hell of it but uninstalled again. Someone would need to pay me to come back AND provide a list of changes. Otherwise... someone else needs to step up. I edited this crap for 4+ years.
besides that ur editions suck
besides that ur editions suck
Zanchy you've never provided feedback so you can **** off.
Also, I'm not going to defend any changes I've made or didn't make because I don't care anymore. I don't play anymore. I'm just on here to keep on emphasizing someone else needs to take over editing or I need to get paid a few dollars and be provided with a list of changes to make in order to keep on doing it. Otherwise, not worth my time. Certainly will never be worth my time again to play the map and analyze it for further changes. RCB Fair Mod is a cluster ****. It truly is. But it's fun and I know most people enjoy it which is the only reason I haven't removed the mod in general.
Weapon.
I'm not a hater and most people appreciate that you have tried to improve/balance RCB, Dragon Store was also one of my favourite maps in AoK.