Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Guides > A graphical way for mod editing
[1]
Mostrando 1 - 2 de 2 mensajes
1 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 1 invitados
0 miembros, 1 invitados
What's popular right now:
AoKTS updates (73 users)
1.6 reward campaing (63 users)
Word Association (60 users)
CBA PathBlood 1.8.0 (59 users)
New CBA Hero now supports HD / D... (35 users)
TIW 2020 Map votes (31 users)
New Voobly Client 2.7 (29 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Cant join voobly to play = Direx... (4 posts)
Voobly disappearing without erro... (3 posts)
Introduction
This application allows to edit the Age of Empires II: The Conquerors in a graphical way by Janworks. This includes editing attributes of units and researches, assigning them to building slots and defining dependencies. A new project can be created by importing a DAT file or using built-in templates; the export function writes the whole project data into a given base DAT. There is also a rendering form that allows to test e.g. graphic displacements and projectile spawn positions.
The software is available in english and german language; this should be determined automatically on initial startup. Else you can set the language in the "?" menu manually.
You can find the development repository [You must login to view link].
Requirements
You need the [You must login to view link] to run the program. It should be included in recent windows versions, so it may run out-of-the-box in most cases.
For further information and support please have a look [You must login to view link].
Legal Info & Credits
This software is published under the MIT/X11 license. Please read the LICENSE file for further information.
Lots of credit goes to the creators of the [You must login to view link] which source code used to create a C# port of its genieutils library (see "GenieLibrary" repository).
Also, thank to the developers of [You must login to view link] for their wonderful C# OpenGL wrapper allowing to write an efficient renderer for the technology tree data structure.
[You must login to view link]
[You must login to view link]