Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBA Extended Units
[1]
Mostrando 1 - 2 de 2 mensajes
1 Usuario(s) están leyendo este tema (en los últimos 30 minutos)
0 miembros, 1 invitados
0 miembros, 1 invitados
What's popular right now:
Word Association (73 users)
AoKTS updates (49 users)
CBA PathBlood 1.8.0 (41 users)
TIW 2020 Map votes (36 users)
1.6 reward campaing (32 users)
New Voobly Client 2.7 (29 users)
Photos of Voobly Players (28 users)
Most active threads in past week:
Restore Problem (9 posts)
Old VCOM/Tournament forums (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
AOM Error "Unsupported Grap... (5 posts)
Cant join voobly to play = Direx... (4 posts)
Voobly disappearing without erro... (3 posts)
I've developed a new CBA where you keep spawning unique units at a lower secondary pop and lower secondary spawn timer, different for each civ. I've done tests and the triggers seem to work fine.
Now I need to get the right numbers for the SECONDARY POP and SECONDARY SPAWN TIMER. The good news is the autohotkey bot I made will enter the values as needed, meaning frequent updates are easy.
So guys, this is where I need your help: What are the right numbers, here's a list to help:
The secondary values I just came up with quickly for testing purposes, they undoubtedly need changing. I'm a little concerned this is giving razers more advantage, so keep this in mind, and see what you guys think.. Malte, Obi and others get in here and give your thoughts please
And here's the map if anyone wants to test:
[You must login to view link]
Just to be clear guys, zero changes have been made to original CBAv20 values, I'm not changing though as I do not believe it is in my remit to do so, nor do I have a mandate. Having said that, it seems such changes could be a logical direction to go to help readjust for the new gameplay, right now its better to just mess with the new values.