Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Map/Mod Changes
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I enjoy breaking things.
This because the genitour is a big annoyance in bases and for players whose aim is using bbt offensive, specially with those civs that can easily protect their house, and bbt can not do really anything against 0.6k hp or more geni, due to its low missile speed and i think it might be the same even with that slight decrease on geni's speed.
This would make the geni micro harder against these stuff and not a big difference agaisnt any other unit.
This because the genitour is a big annoyance in bases and for players whose aim is using bbt offensive, specially with those civs that can easily protect their house, and bbt can not do really anything against 0.6k hp or more geni, due to its low missile speed and i think it might be the same even with that slight decrease on geni's speed.
This would make the geni micro harder against these stuff and not a big difference agaisnt any other unit.
I just gave castles +60ap vs genitour (increased from +20ap). If you have units garrisoned inside it should die fairly quick. The genitour was never supposed to take down castles. I also reduced the movement speed back to the normal amount for the genitour so it can't hit and run as quick. The genitour was never meant to be as prominent as a unit as it has become.
I did the thing.
idk wht is going on ur mind
u just make franks strongest civi
even they owns mongols khans
franks khans hv 5+3 range and 380 hp wtf
and reduce gate stone by 50 atleast , 90 is too much...
also reduce heal speed as well .
and make poll before changing anything or atleast ask from active top plyrs.
idk wht is going on ur mind
u just make franks strongest civi
even they owns mongols khans
franks khans hv 5+3 range and 380 hp wtf
and reduce gate stone by 50 atleast , 90 is too much...
also reduce heal speed as well .
and make poll before changing anything or atleast ask from active top plyrs.
That's hilarious. I had no idea it was programmed that way. Must've been something nhoobish changed. I'll revert/adjust.
Just incase you did not notice this, it is going to be +20 HP and +20% HP.
I did mention this in the previous page, this is why I was also against giving Bracer flat out to the weakest civs aswell. I feel like Bracer should stay disabled for the civilizations that have it disabled in the base game, should try to find other means of balancing to open up more fun strategies.
You didn't say it applied to cavalry archers. I had no idea it applied to top store heroes. I'm reverting it back anyways. Almost done.
Are you reverting the range or hp?
idk wht is going on ur mind
u just make franks strongest civi
even they owns mongols khans
franks khans hv 5+3 range and 380 hp wtf
and reduce gate stone by 50 atleast , 90 is too much...
also reduce heal speed as well .
and make poll before changing anything or atleast ask from active top plyrs.
06.28.2017
90 is adequate. If you want more stone, buy it on the superstore. Gating defense is out of control. Or build less bombard towers.
and also reduce gate a bit like 50 or 60
coz back side wall also removes with 2 kings and that wall need 2..5 kings to complete (only back wall which is removed by 2 kings)
RCB was unique for all it's different civ bonuses and differences.
Good luck. Am out. GG's
and also reduce gate a bit like 50 or 60
coz back side wall also removes with 2 kings and that wall need 2..5 kings to complete (only back wall which is removed by 2 kings)
It's the Teutons unique technology at work: Crenellations. Turks get additional bombard range. Teuts getting it isn't much different... just be happy I nerfed Teutons a little (Crenellations to imperial age again, no full tech tree in imperial).
Gate cost will not change. 90 is adequate. People need to rush more and camping needs to decrease. In addition heroes like beli, william, and theo need to have more of a chance again. 75 palisade wall is plenty to wall the base adequately.
RCB was unique for all it's different civ bonuses and differences.
Good luck. Am out. GG's
Those unique attributes and bonuses are still there. Some of them are accentuated in the fair mod (i.e. Viking Beserk unit is more "beserk" and is given an attack speed boost. Such is the benfit of modding. You can do fun stuff like that and accentuate civ technologies more and actually make it so something like vike vs persian doesn't lead to domination by persian. Anywho, it all started with the Celts. The Celts had the lowest win rate out of all civilizations. In order to give them more of a chance they were given bracer. It just didn't make sense to have the other two civs without bracer then (teutons and franks). Just think... goths and japs always had bracer. Why should you get shafted for having bad luck?
Anyways, I think the mod is at a good point now. Sad to see you go. Do what you must. It was fun playing with you.